Studio log

Devlogs & articles

Follow the Crit42 crew as we build our worlds, ship updates, and share studio learnings.

  • Emergent Gameplay, how to make it and why we love it

    Emergent Gameplay, how to make it and why we love it

    We build systems because we love surprises. Not scripted twists, but the authentic “wait, did that just happen?!” moments that spill out when mechanics intersect and players push on them from odd angles. That’s emergent gameplay: complex, unexpected outcomes arising from simple (or not-so-simple) rules, driven by player choice rather than authored scripts. In theory terms, it’s the “whole > sum of parts” behavior of open systems, a design space where multiple outcomes are possible and meaning comes from interaction, not preordained beats.

    • How our games drink from the roguelike fountain

      How our games drink from the roguelike fountain

      Many players had the experience of testing their abilities and luck in a run of Binding of Isaac and Enter the Gungeon. Others have ventured deep in the dungeons of Angband or through the sprawling world of Caves of Qud. But a question might arise: What is a roguelike, and what ties all these games together? (or set them apart?) Let’s explore how that affects our games and the overall philosophy of Crit42!