All press kits

Press kit

Seven Blasphemies

A traditional turn-based roguelike where every dawn may curse your run forever, and the seventh blasphemy ends all.

Crit42 Studio In development PC - Steam
Seven Blasphemies key art

Press notes

Overview

Seven Blasphemies is a traditional turn-based roguelike about surviving the final days of a cursed world. Players move one tile at a time under the pressure of a doom calendar: each dawn may strike the world with a new Blasphemy, a permanent curse that stacks with everything before it. When the seventh Blasphemy arrives, the world ends.

Key points for coverage

  • A doom calendar that permanently escalates every run: curses stack, systems decay, and the world grows meaner each day.
  • Classic roguelike fundamentals: grid movement, turn-based decisions, procedural danger, and permadeath.
  • 6 playable classes, each doomed differently, built around distinct playstyles.
  • Readable, mechanically distinct monsters that force decisions about engaging, fleeing, or spending scarce resources.
  • OSR-inspired design focused on scarcity, risk, and consequence rather than power fantasy.

Editorial angles

  • Strong single-sentence hook: “you are not racing toward glory, you are racing against extinction.”
  • The Blasphemy system as a fresh take on run-altering modifiers: permanent, stacking, and world-wide.
  • Minimalist pixel art with a stark, limited palette that keeps lethal encounters readable.
  • Good fit for coverage of traditional roguelikes, OSR-inspired design, and high-tension survival runs.

Screenshots

11 images
Seven Blasphemies screenshot 1
Seven Blasphemies screenshot 2
Seven Blasphemies screenshot 3
Seven Blasphemies screenshot 4
Seven Blasphemies screenshot 5
Seven Blasphemies screenshot 6
Seven Blasphemies screenshot 7
Seven Blasphemies screenshot 8
Seven Blasphemies screenshot 9
Seven Blasphemies screenshot 10
Seven Blasphemies screenshot 11